When you collect a wisp, you'll keep and hold it until you either use it, finish the stage or you collect a different type of wisp (you can only carry one color at a time). That means that you may need to return to old stages frequently if you want to collect everything in the game. Once you unlock a new wisp type, you can revisit old stages to find that holographic capsules have been given form. You'll have to unlock each new wisp type, which happens automatically as you progress through the various planets featured in the game. Mario & Sonic at the Olympic Games ( Rio 2016)ĭr.The game gets its name from alien creatures called wisps that you can use to aid you as you work through the adventure.
Mario & Sonic at the Olympic Games ( London 2012) Mario & Sonic at the Olympic Games ( Beijing 2008, Vancouver 2010, London 2012) Mario & Sonic at the Olympic Games ( Beijing 2008) Sonic and the Black Knight: Knight in Training Sonic the Hedgehog 4: Episode I ( Prototypes)
#Sonic colors wiki simulator#
There is data for 6 unused Sonic Simulator levels, in varying degrees of completeness. These screenshots are from the US version of the game, are they any different in other releases?.Note that the DS version of Sonic Colors is structured almost identically to this every area has 2 acts, a boss, and 3 side missions. It's unclear why these changes were made, though it is presumed they were done to pad out the game's length. Additionally, although the Acts were split, the geometry for what would have remained of the levels (excluding objects and enemies) is still loaded in and can be accessed through glitches or hacking. Starlight Carnival and Terminal Velocity did not see any Acts split, though the former's Act 2 became Act 5 and the latter's files indicate that an Act 3 was cut. Asteroid Coaster Act 1 was split into Acts 1 and 2, while Act 2 became Act 6.Aquarium Park Act 1 was split into Acts 1 and 4, while Act 2 became Act 6.Planet Wisp Act 1 was split into Acts 1 and 4, while Act 2 became Act 6.Sweet Mountain Act 1 was split into Acts 1 and 2.Tropical Resort Act 1 was split into Acts 1 and 2, while Act 2 became Act 3.In most cases, the two main Acts were split into separate Acts. The other Acts would have been optional side-missions, which explains why they all reuse level geometry from other levels. The previous file reveals that Sonic Colors was originally going to follow the same level structure as previous Sonic games like Sonic the Hedgehog CD, Sonic Advance 2, and Sonic Unleashed: two main Acts followed by a boss. This reveals that many of Game Land's acts are based on levels from Sonic 1,2, Unleashed and the main game. (Jugemu is the japanese name of Super Mario's "Lakitu" enemy) This file contains developer notes to identify each level layout.